Monday, 20 February 2017
Character design development task
During pre-production we were given a cool new way of coming up with character designs, we had to cut out random shapes out of paper and stuck them together to create a character's silhouette. After this we draw our character out, tried squeezing our character into multiple random shapes and then took the character on a journey on a doodle line. I really do like this way of designing, it's very simple task but I found ti worked very well at making try out different shapes you wouldn't usual think of to create a character. This was very useful to me and I will be using this process again for quick character design.

Wednesday, 8 February 2017
Anna Whitmore the Witch
I have been doing more research lately into Photoshop, I've been trying to find a better way of tackling colouring as I am still learning the digital painting process. I have found a few good people such as two youtubers, Kienan Lafferty and Draw with Jazza. Both have been extremely useful and with that I have managed to create something that I am actually really proud of.
Firstly taking the knowledge of creating characters I decided to do a few silhouette drawings and from there I decided I wanted to design a witch character, from here I quickly draw out whatever came out of my head, not worrying about how it looked, once I had more of an idea I tried out a few drawing poses for what I wanted until I had a sketch I was happy with. From here I took it into Photoshop and and started the process of adding tone and colour over time through the use of clipping masks and effects until I had the final image.
With this knowledge I now have more of a process when it comes to creating digital art within Photoshop.
Kienan Lafferty: https://www.youtube.com/channel/UCvM8sIthAK1KOQ4nq5mYCTw
Draw with Jazza: https://www.youtube.com/channel/UCHu2KNu6TtJ0p4hpSW7Yv7Q



Firstly taking the knowledge of creating characters I decided to do a few silhouette drawings and from there I decided I wanted to design a witch character, from here I quickly draw out whatever came out of my head, not worrying about how it looked, once I had more of an idea I tried out a few drawing poses for what I wanted until I had a sketch I was happy with. From here I took it into Photoshop and and started the process of adding tone and colour over time through the use of clipping masks and effects until I had the final image.
Kienan Lafferty: https://www.youtube.com/channel/UCvM8sIthAK1KOQ4nq5mYCTw
Draw with Jazza: https://www.youtube.com/channel/UCHu2KNu6TtJ0p4hpSW7Yv7Q

ECO projects (E-Motion)
For the Eco project I have been managing a team into who should be doing what, I decided that I would do a quick drawing of our main character for the eco technology story that we are creating.
This robot is called TX392, it is his job to show you (the viewer) new technological advancements which could help make a brighter future. We are still finalizing the script but the character is now at a state in which we can take it into modeling.
This robot is called TX392, it is his job to show you (the viewer) new technological advancements which could help make a brighter future. We are still finalizing the script but the character is now at a state in which we can take it into modeling.
Life drawing movement tryouts
In life drawing we have been looking at the movement of characters. I found these exercises interesting to do and in some ways hard as having to draw over drawings sometimes created the drawings to become mixed and hard to read. Overall it was useful to look at for the arcs of the person who was modeling but I still need to become more confident with my drawings before I can truly get the most out of these sessions. I need to keep with it and try to be more loose with my drawing style to bring out the true character my drawings are trying to recreate.


Character designs for a week long project
Here are a few character designs which I have done for a quick one week project. We were given three stories to choose from in which I took one and designed some characters for the story. This was an interesting process due to the short time frame. I believe they came out to be interesting but from this experience I've learnt better ways of tackling character design such as only creating the silhouette the the character to get a feeling for the character before going into detail, allowing you to play around with shapes much quicker than trying to go into the detail straight away. I know that I will be doing this more often in future projects.
Thursday, 26 January 2017
Life drawing
Here are a few of my life drawings for 2017, for this session we were given ink and charcoal. We had to use sticks to draw with the ink. This way of drawing was very new to me but I found the experience to be very enjoyable. Adding it on top of the charcoal was very interesting and I believe it does add another aspect to the drawing, bringing out the model. Some of the drawing I did were also with my left hand, I found that though drawing in this way I was looking and thinking a lot more about what I could see than using original knowledge and experience which I would be using with my right hand. I believe you can see that though the line quality of the bottom right drawing, you can see control but its not interesting, compared to the other drawings where the line art is more flexible which I believe has created a better flowing drawing.
I hope to do more of this in the near future.



I hope to do more of this in the near future.
Monday, 23 January 2017
Smear frames within Maya
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