Over the past few weeks I've been looking more into the modeling process, What I've found with modeling is that once you are familiar with a few tools the making aspect becomes less crazy as you have a more idea of what your doing. As soon as you run into problems you start to find a method of figuring out what tools can fix that, so over time you start to build to that lift of tools which you know how to use.
This is a start of a broken down bar which is still in development, I need to continue modeling for now but hopefully next week I can start looking into textures and block mapping and finally lighting.
Thursday 24 March 2016
Monday 21 March 2016
800 years Penryn Concept art
Here are a few concept art pieces which I have done for our final design of the Spanish Captain and also the barn where the play is taking place. I'm very happy with the final design, it is starting to feel like we are making progress.
Friday 18 March 2016
3D motion interaction refence videos.
Sketch book
Life drawing
Throughout the year I have been taking life drawing lessons, here are a few which I have done, all differ in time spent on them. Within life drawing I'm starting to learn how simple shapes can help to create the perfect curve or part of the body, helping to decrease the amount of time needed to create an on scale copy of the person. I am continuing to take life drawing and I hope to improve my skill over the next few years.
800 years of Penryn Anamatic 4
3D motion interaction 2
Thursday 17 March 2016
3D motion interaction
This here is my progress so far on motion interaction within 3D, the Mother character is getting there but still needs to be tweaked quite a lot before getting ready for polish. For the young girl I've got all key frames down and will be moving onto adding inbetweens soon.
Parallax
Thursday 10 March 2016
Lip Sync
Thanks once more to the people who made her. The rig came from MeryProject.com
The final render was possible through the use of Renderman.
Wednesday 2 March 2016
800 years of Penryn (Animation style)
Here are some sketches I've done for the style we are wanting to achieve for this project, we are wanting to push the idea of the Spanish being in shadows making them look strong and scary but when they are frightened the captain burst into colour. These are not the final design but we are getting closer to and finalized style.
800 years of Penryn Project
So far we have made 2 anamatics but we are still finalizing the final film as some scenes don't work and there is a lot that we can cut out of the beginning and we need to make the running away scene more funny as it happening too fast.
Key poses with Mery
Here are my latest pose tryouts. From doing this exercise I've learnt a lot from the whole role the animator takes, and how understanding the inner feeling for the character is as important as planning out your animation as it will help bring feeling to the character. It's most important to hit these feelings within the key frames, as these will determine how the in-betweens and the final animation will look and feel to the audience .
The image above represents a character who has just seen something amazing, she is happy yet at the same time relieved that whatever is happening in front of her has happened, so in a way she is looking forward to the future as a heavy burden has been lifted from her shoulders.
This image shows her to be concentrating on achieving her task but she is trying to look confident, and a bit stylish at the same time as she knows that believing you can do something is half of the battle, therefore she is determined.
This image represents the character as relaxed, she feels as if she has had a lot on today but now it's all over and she can finally relax. While relaxing she has that small feeling for relief and finally has some time to dream and think of other things.
Here she is shown as being shocked and yet confused at what she is seeing. In her mind she is trying to come to terms with what is happening yet is so furious that she needs to swing her hands and just pause and ask....... why.
Here she is shy and not quite sure about the situation she is in; she is wanting to pull herself away than tackle or talk to whoever is interacting with her. She is not in her confront zone and is still trying to adjust to her new surroundings.
The image above represents a character who has just seen something amazing, she is happy yet at the same time relieved that whatever is happening in front of her has happened, so in a way she is looking forward to the future as a heavy burden has been lifted from her shoulders.
This image shows her to be concentrating on achieving her task but she is trying to look confident, and a bit stylish at the same time as she knows that believing you can do something is half of the battle, therefore she is determined.
This image represents the character as relaxed, she feels as if she has had a lot on today but now it's all over and she can finally relax. While relaxing she has that small feeling for relief and finally has some time to dream and think of other things.
Here she is shown as being shocked and yet confused at what she is seeing. In her mind she is trying to come to terms with what is happening yet is so furious that she needs to swing her hands and just pause and ask....... why.
Here she is shy and not quite sure about the situation she is in; she is wanting to pull herself away than tackle or talk to whoever is interacting with her. She is not in her confront zone and is still trying to adjust to her new surroundings.
Thanks again for the awesome rig called Mery. She came from MeryProject.com
These photo were rendered using Renderman. Thanks once again Pixar
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