I have found stop motion to be very difficult as it is a lot harder to fix any mistakes made, making the process a lot slower than both 2D and 3D. Although hard the finished product is very rewarding even if it is just a coin moving or a quickly made sculpture of a balloon falling to the ground. I believe that the first pendent worked very well but the second pendulum which should move like a clock pendulum was a bit glitchy like it was stuck, so I went back and played around with the frames and I believe that I've fixed the problem.
My first balloon animation turned out to be a complete disaster with timing not working with how a balloon should look while falling to the ground, it ended up looking more like it was being pushed and dragged violently by someone. Due to this I went back and tried the exercise again, but this time I did some research through watching how a balloon drops over and over again; I do believe that my second animation turned out a lot better and moves more to the way physics would want a balloon to move.
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