Friday 4 December 2015

Juggling finally working


After struggling and struggling, I've finally got the juggling to work. Woop Woop

Pushing a block

Had a go at using constraints within Maya, took a bit of working out but I'm getting use to the use of them and also changing between FK and IK schematics. Need to look into how I can get more control, especially in the elbow joints within IK.

Friday 27 November 2015

Stop motion walk

Here is my attempt at a walk cycle, I got the hands mixed up sadly but in the end I thought it went well, I don't believe the feet slide at all and Mr Puppet is not rocking back and forth during the walk. Very pleased with this.

Gotta learn to walk before you can run

Here are my 2D tryouts I've done on a walk and running cycle, understanding the process is key when it comes to these.

Juggling in progress


I've started this animation but the fluidity of one of the balls is not completely right yet but the overall movement does work, just need to make it more exciting now

Friday 20 November 2015

Squirrel update


I've updated the squirrel animation, I believe the overall motion suites the squirrel now unlike the last one which reminded me of a bear cub, I also believe the tail works a lot better now with the flow of the whole body.

Smoke effect

Here is an animation of a smoke cycle, I believe that I've created the overall flow of the animation to work, the smoke increases and decreases in size and volume correctly but I still believe that a few more frames need to be put in near the end to ensure the cycle is fluid.

Tuesday 17 November 2015

Yawning and weight distribution

Here are some animations I did using the Body Mechanics Rigs.

I believe that I have achieved and learned how to make the character look more fluid throughout the animation but there are still a few 'glitches' I need to look at, especially in the arm movements. There is a bit of work that needs to be done on the speed of the knees but overall I'm happy with the overall legs and feet movement throughout both animations.

These rigs were created by Joe Daniels and are available to buy on Gumroad

 

Thursday 12 November 2015

Modeling

Here is my first go at trying to model within Maya. I've tried to create a small house. I now understand the basics when it comes to modeling but I need to practice a lot more to fully understand it. Thanks to Edge-CGI 3D Tutorials and more! for the tutorial.

Friday 6 November 2015

Squirrel Jump


Here is my try at a squirrel jumping, need to work a bit on the tail but I believe the animation works.

Monday 26 October 2015

Monty


Here's Monty, my first tryout of doing a walk cycle, need to work a bit on the left leg as the ankle doesn't move just right yet, but I believe the timing is pretty much done. Worked out how camera's work too, always a bonus.    

Stop Motion Puppets

Here is my first attempts of using a stop motion puppet, found them quite hard to use, need to be very careful with them, I believe that the head turn and the touching toes exercise went well, but I need to go over both exercises again as the head turns were a bit over dramatic. Also the touching toes needs a bit more work as not all of the joints move correctly.      

Thursday 22 October 2015

Box Lifting

Here's my attempt of showing weight within an animation, still need to work on keeping everything the same size throughout the animation but I believe that I have made the animation a lot better between the two videos I have uploaded.

Life Drawing

Here are a few drawings which I have done at life drawing lessons, need to improve a bit but so far I'm happy with what I've drawn.



Sketch book

Here are a few things which I have drawn within my sketchbook so far; drawings are from both from life and imaginary.




Friday 16 October 2015

Box Boy


Here is a quick animation I did of a box shaped person jumping, first time using flash. The software is pretty easy, just need to play around with it.

Hand Turn retry


When looking at my first attempt of the hand, I found that the animation did work but I had made the size of the fingers grow over the animation, therefore I went back and re-sized the hands to ensure that everything stays the same size throughout the whole animation.

Wednesday 14 October 2015

Stop Motion Practise

I have found stop motion to be very difficult as it is a lot harder to fix any mistakes made, making the process a lot slower than both 2D and 3D. Although hard the finished product is very rewarding even if it is just a coin moving or a quickly made sculpture of a balloon falling to the ground. I believe that the first pendent worked very well but the second pendulum which should move like a clock pendulum was a bit glitchy like it was stuck, so I went back and played around with the frames and I believe that I've fixed the problem.
My first balloon animation turned out to be a complete disaster with timing not working with how a balloon should look while falling to the ground, it ended up looking more like it was being pushed and dragged violently by someone. Due to this I went back and tried the exercise again, but this time I did some research through watching how a balloon drops over and over again; I do believe that my second animation turned out a lot better and moves more to the way physics would want a balloon to move.   
  

Hand turning


This is my first animation attempt through the program called 'Toon Boom'. The animation of the hand I believe is effective but I can improve by adding shadows and also adding in a bit more movement with the fingers as thay seem to not show any flex at all. I found that the program is a bit confusing but I believe I've got the basics down now.

Foxy


Meet foxy, the ball with a tail, I've had a lot of fun playing with this rig over the past week, its a very easy rig to play with allowing me to have full control over all of Foxy's movements. I am happy with the way I have animated his main body but his tail does still look a bit robotic, so I will have another go at just trying to animate the tail to bring a more organic look to the animation.

Flying fox rig from creative crash by John David Marte

Thursday 8 October 2015

3D bouncing ball update

I decided to go and try out the bouncing ball again, finally after a few goes I believe that I got it working pretty well. The ball still seems to be twisting slightly through the bounce so that can be improved. I do feel like the overall movement is a lot more smoother than my other few attempts.

Rig downloaded from www.creativecrash.com (filename advanceball_RIG0.0.1) sept 2015 created by rashid3danimator@gmail.com modified by Georg Finch.

Monday 5 October 2015

3D bouncing


Just finished my first try at creating a bouncing ball in Maya, I believe that the ball does have good squash and stretch but the ball itself does rotate a bit too fast, but overall I'm very proud of my first attempt.

The Rig that I used for the ball was downloaded from www.creativecrash.com (filename advanceball_RIG 0.0.1) sept 2015 created by rashid3danimator@gmail.com modified by Georg Finch. 

Storyboarding

The first time trying out how to portray a story, the idea behind this task was to show two different types of movement with two different types of objects, I believe that my drawing skills need a bit more work in the way of showing slow movement but I believe that it is easily understood what's going on.

Wednesday 30 September 2015

The bouncing ball

This here is my first try at the bouncing ball, I believe that I've managed to get a good sense on movement without squash and stretch but the animation does need to be tidied up a bit. I do need to go over how to bring down the amount of cells to bring the animation to 12fps instead of 24fps, might save me a bit of time on the next animation.

Sunday 27 September 2015

TOY STORY

This was the first little task given for this year, the toy which I chose to draw in many different places was a small cube like rabbit called Bunny. I am proud of these drawings as I believe that I captured it's interaction within different environments very well but I still need to work on my drawing speed.

WELCOME!!!

Hello and welcome to this wonderful blog all about my animation studies, within this blog I will be sharing my work and progression of my studies over the next few years and I may even share some of my own, personal work. So keep a look out, you never know what will be uploaded next!!!