Sunday, 8 May 2016

Final modeled environment

Here is the final rendered version of my environment, took a lot longer than expected but in the end the struggle was worth it, I think it turned out great. I've found modeling quite relaxing and fun to do in the end, once you understand more about how to create these things through the use of the tools within Maya you get into the flow of it and find the whole process quite relaxing. I still need to work on my texturing and the polygon count so hopefully with a bit more practice I will come to understand those processes a bit more.

Thursday, 5 May 2016

Experimental

Here is my final experimental project. I found this extremely fun, it was nice to try something a bit different to the original way of animating. This piece has a little bit of who I am in it and was really fun to make.

Tuesday, 3 May 2016

Dog and human interaction reference video

Here is the reference footage I took to try and get the fall right in the dog and human interaction animation. Found this very useful to refer to while animating this section.

3D showreel

Here is my final 3D showreel for this semester. I believe I've made a lot of progress this semester and pretty proud of what I've achieve in under a year. I wish I had more time to spend on the dog and human interaction as there are a few things wrong with the girl as she turns and reacts to the dog, I'll come back to it when I have some free time. Special thanks to Ahmed Elmatarawi for the Cody Dog rig. Jose Manuel, Garia Alvarez and Antonio Mendez Lora for the Mery rig. Ram Krish for the dog rig and Joe Daniels for the body mechanics rigs.

Friday, 29 April 2016

Dog interaction

Here is my progress so far with the dog interaction, I've managed to put in the beginning scenes now and I just need to add in the 'after reactions' of the woman and the dog. So far it's going well, need to sort out a few things with the woman's arms before moving on but it shouldn't be too much hassle to fix, hopefully this will be finished by tomorrow.

Wednesday, 27 April 2016

Texturing

I've started to look into the texturing side of modeling now, not going to lie, I found this extremely difficult but I'm slowly getting there. At the moment the floor texture is not working properly with the displacement map, I've also had trouble with the lights as I've textured the parent in a reference file but all the copy's seem to only like to use one material so I'll need to look into that. I'll need to sort those out but I am slowly getting there, should be done in the next couple of days.

Tuesday, 26 April 2016

Backgrounds


For the past few weeks I've been looking more into the behind the scenes of what goes into a background. I've found that there is actually a bucket tone of things you need to think about while designing your background, all of these need to be helping the background achieve clarity. Here above are my first real tries into trying to create this while also looking a colour (background 2) and light (background 1) within scenes.