Friday 29 April 2016

Dog interaction

Here is my progress so far with the dog interaction, I've managed to put in the beginning scenes now and I just need to add in the 'after reactions' of the woman and the dog. So far it's going well, need to sort out a few things with the woman's arms before moving on but it shouldn't be too much hassle to fix, hopefully this will be finished by tomorrow.

Wednesday 27 April 2016

Texturing

I've started to look into the texturing side of modeling now, not going to lie, I found this extremely difficult but I'm slowly getting there. At the moment the floor texture is not working properly with the displacement map, I've also had trouble with the lights as I've textured the parent in a reference file but all the copy's seem to only like to use one material so I'll need to look into that. I'll need to sort those out but I am slowly getting there, should be done in the next couple of days.

Tuesday 26 April 2016

Backgrounds


For the past few weeks I've been looking more into the behind the scenes of what goes into a background. I've found that there is actually a bucket tone of things you need to think about while designing your background, all of these need to be helping the background achieve clarity. Here above are my first real tries into trying to create this while also looking a colour (background 2) and light (background 1) within scenes.

Friday 22 April 2016

Dog interaction

Today I started my 20 second animation where a dog and it's owner needs to interact. So far it's going well, need to ensure all keyframes are right before moving on but so far I'm happy with it. The rig I'm using for the Dog is called Cody made by Ahmed Elmatarawi.

Tuesday 19 April 2016

Rendered out



Here is the final rendered out version of my character interaction. Extremely happy with this, I'm slowly seeing improvement in my work. Thanks to Joe Daniels for the rigs.

The final anamatic (800 years of Penryn)


I am proud to announce the final anamtic for the 800 years of Penryn Project!!!!! We are now moving onto animation. We have decided to make quite a few changes to our story as we found that we were taking too much time on increase the suspense of the Spanish arriving. This caused the rest of the story to become very fast and very confusing. Therefore we decided to cut out some of the beginning and add in the speech to help the audience understand these characters a little bit more, helping with the overall story.  

Friday 15 April 2016

Experimental



For my experimental project I've been looking at a few different techniques which I believe are quite interesting which I wanted to try out, one of the animators which caught my attention was Marty Cooper with his interaction between 2D cells and the real world. Really really cool stuff. Here is my go at this technique.

Modeling update

Finished the modeling aspect of my urbex environment and moving onto texturing. Going to take some time to work out how to get materials to fix properly and how the UV mapping works.

Friday 1 April 2016

Life drawing practice

Here are a few more life drawing pieces which I have done recently. What I seem to be finding the most difficult to achieve is the feet and length of the legs. I also seem to be having trouble defining how long the back should be, I need to keep at it, I've been given a few tips now to  battle these problems so hopefully next time I can put these into effect.